/*
 * Copyright (c) 2011, Yawning <yawninglol at gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   * Neither the name of the Mew Developers nor the
 *     names of its contributors may be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

package yawning.mew.protwarrior;

import yawning.mew.sim.SimulationEvent;

public class Tier_13_2pcEvent extends SimulationEvent {
	ProtWarriorSimulator mState;
	boolean mIsEnabled;

	Tier_13_2pcEvent(ProtWarriorSimulator state) {
		super(state.mSimEngine);
		mState = state;

		mIsEnabled = mState.mModel.mToon.tier_13_2pc;
	}

	@Override
	public void onExpire() {
		mCurrentShield = 0;
	}

	public void onTrigger(double damage) {
		if (mIsEnabled) {
			mCurrentShield = (int) Math.round(damage * mState.mModel.tier_13_2pc_damageMult);
			if (mState.mIsLogging) mState.mLog.log("Revenge Absorb (2T13): Size: %d\n", mCurrentShield);

			mNrProcs++;
			mTotalAbsorb += mCurrentShield;
			schedule(mState.mModel.tier_13_2pc_buffDuration);
		}
	}

	public int onDamage(int damage) {
		mNrPossibleAbsorbs++;
		if (isUp()) {
			int absorbed = Math.min(mCurrentShield, damage);

			mCurrentShield -= absorbed;
			mDamageAbsorbed += absorbed;
			if (mCurrentShield == 0) cancel();
			if (absorbed > 0) mNrAbsorbs++;

			return damage - absorbed;
 		}

		return damage;
	}

	long mTotalAbsorb;
	long mDamageAbsorbed;
	int mCurrentShield;
	int mNrProcs;
	int mNrPossibleAbsorbs;
	int mNrAbsorbs;
}
